8/19/2023 0 Comments Makehuman textureSo I am working through them - there seem to be hundreds - and assigning them to Poser groups. I don't want to lose them yet, because they will be important for creating material groups for the teeth, inner mouth etc. There are so many small vertex groups in the makehuman mesh. One of the difficult things for me is how to group the mesh. That looks very interesting Phil - I was planning to do some sculpting and texture painting in Blender as well, using these meshes. shall we play "Makehuman"?Īuxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch Under 14000 polygons though, and a lot of versatility. If you export the obj with groups from Makehuman it has a lot of groups - these would need to be reorganised and the material zones sorted out. There is now a library of African figure types and this suits me very well because I need African figures. Having read the thread on the hypothetical mainstream figure, I am trying to make the default pretty female with curves. And when I last played with Makehuman I had virtually no skill with Blender - that is different now. A bit cryptic, it would be nice if the face morphs had names instead of numbers. The version I have now is version 1 Alpha 6, and it has been out a while but I only took the occasional look at the website, didn't really do anything with the software. Much better than when I last looked at it. It is not so bad, slow on my silly little laptop that I use at work, but there is real potential here. So I thought - what if I make a figure in Makehuman and rig it in Poser? Or in Blender eventually - well actually the rig will export to Blender but I want to use it in Poser.And so I fired up Makehuman and played around with it.
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